To start things off, you should build a coal mine as soon as possible. Be warned that you'll need a lot of power and water to maintain them and keep them supplied, however, so be prepared to spend quite a bit on your infrastructure. If you build a smelting factory, you can get even more money from what you mine by exporting those alloys to the global market. Sign up for free! What do you need help on?
Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards SimCity Exhaustible resources. User Info: Klobzi. Yup, everything that gets dug up is exhaustible but you're making plenty of profit with all that stuff so you can easily change your trade up with alloys or something like that.
User Info: Lastat Infinite Water: The sewage building "Sewage Treatment Plant" pumps all of its clean water back into the ground. It becomes an infinite source of water. If you place your Water Pumping Station right next to it you'll never run out of water. I've been running a Tourist City for 10 years now and my Water Pumps still say " months of Water Remaining" depending on how many Sewage pumps I have running.
Those resources are for unlocking all of the super buildings such as Smelters, Trading Ports, etc. Once you run out of natural resources you're suppose to be at a point where you can simply buy Import the raw materials from the global market, refine the materials into something awesome Coal and Ore into Alloy , then sell for HUGE profit. User Info: Zaishi. Water is always infinite, it's not really a "trick" to move your pumps next to your treatment plants.
Water is just moved around or converted into pollution, even basic outlet pipes spit any water you've used back out, just as dirty water, which you can suck up with a filtered pump. Just make sure you aren't supplying a city with it's own water and sending the sewage somewhere else, then you will be hurting eventually, but even then rain will replenish the water table slowly. The disadvantage to mining is two-fold.
First, it significantly increases pollution, not just in your city, but in the whole region. This damages all cities' health , indirectly increasing expenses and slowing growth. Second, mining attracts uneducated and low-wealth workers, so your overall tax income will be less.
That all said, many of the financial drawbacks are offset by lower net operating expenses. Mine shafts are dirt-cheap per hour, and because you don't need to worry about education , you don't need to build any schools. Neighboring cities in the region can eventually take care of any educational issues your mining city may have. After creating your town, reconnaissance should be your first objective. Click the button in the very lower-right corner of the interface to open the data map views, then click the "Coal Map" or "Ore Map" button.
The land will turn white except for any area that has your chosen resource, and you can plan your road network. Also, while you're in the data view, be sure to check out which direction the wind blows and where water is concentrated. Because of the significantly heavy air pollution that mines create, you'll want to be sure any residential zones are upwind i. Also, mines generate significant ground pollution, so you'll want to avoid placing water towers next to them filtration water pumps would be okay as demonstrated by the infinite water trick.
Build your city as normal, but prioritize getting a mine as early as possible requires 7 industrial-zone factories , even if you have to issue a bond Just don't build any mods for it, else you might go bankrupt before you can turn a profit! When placing a mine, you'll see a white circle around the footprint; this represents how much coal or ore is pulled up from the building itself, and you'll see the amount numerically as well.
A mine by itself won't make you a profit however, and you'll have to get into the trading specialization as well. This is important because no resource is infinite, and you will run out of Ore and Coal eventually. By adding these modules to your Trade Port you can import these into your city in great quantities and ship out the processed metal at the same time. The lots at a Trade Port might look similar in size to those of a Trade Depot but they store many more goods, which can be good in the late game as some of your infrastructure will shut down if all of its storage lots are full to the brim.
When you have access to this you can immediately remove your old mine and place this one on top of it. Not only does the mine itself dig up more coal than the standard mine, but you can place many more additional shafts as well allowing the single mine to drastically increase its mining footprint. You need to keep a tip top fire fighting force in your mining town.
It can be easy to focus on the money aspect of this specialty but don't forget about the downsides of this specialization as well. First of all this is a very dirty business and you not only will release a lot of air pollution but the areas around your smelting facilities will grow dark with ground pollution as well. To minimize the risk of sickness to your Sims you should build their homes a significant distance away and build up your mass transit system so they'll be able to be in a safe spot at least some of the time.
The other big danger of this kind of specialty is Hasmat Fires. Not only that your workers thinking they're safe will stand outside to watch the burning building only to become hospitalized from the toxic fumes. Simply adding a mining building into your city raises the risk of a Hasmat Fire at all of your Industrial buildings.
Developing the Metals specialty in SimCity is a great way to set up a second city in your region allowing you to send large amounts of cash for infrastructure, not to mention resources to your second city. You may not want to live in your mining town, but it will be a solid footing for setting yourself up for greatness.
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